Build your own Rubik’s Cube with WebGL

My youth in the early 80s was strongly influenced by the appearance of the first affordable home computers: Sinclair Spectrum and Commodore C64. Another thing which got popular overnight in the 80s was the Rubik’s Cube.

This post documents the making of a web app allowing the user to interact with a virtual object implemented on top of the WebGL API. The library used is three.js

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Draško Kokić

There are no problems - just challenges. And I enjoy solving them.